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	<title>viz &#187; Games</title>
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	<link>http://vizkid.com</link>
	<description>Vishal Parpia's Home Page</description>
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		<title>WebGL</title>
		<link>http://vizkid.com/2009/09/webgl/</link>
		<comments>http://vizkid.com/2009/09/webgl/#comments</comments>
		<pubDate>Tue, 15 Sep 2009 04:42:02 +0000</pubDate>
		<dc:creator>Vishal Parpia</dc:creator>
				<category><![CDATA[Code]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Interwebs]]></category>
		<category><![CDATA[canvas]]></category>
		<category><![CDATA[html 5]]></category>
		<category><![CDATA[javascript]]></category>
		<category><![CDATA[opengl]]></category>
		<category><![CDATA[webgl]]></category>

		<guid isPermaLink="false">http://vizkid.com/?p=239</guid>
		<description><![CDATA[Somehow this slipped under my radar. Apparently both Mozilla and Webkit have gained experimental support for WebGL. WebGL is going to expose OpenGL ES 2.0 (the same version of OpenGL you find in an iPhone) in JavaScript to be rendered inside a canvas tag. This is without a doubt, the most exciting thing to happen [...]]]></description>
			<content:encoded><![CDATA[<p>Somehow this slipped under my radar. Apparently both Mozilla and Webkit have gained experimental support for WebGL. WebGL is going to expose OpenGL ES 2.0 (the same version of OpenGL you find in an iPhone) in JavaScript to be rendered inside a canvas tag. This is without a doubt, the most exciting thing to happen for web-based games ever. It ends up being a standards based, platform agnostic, hardware accelerated rendering method bundled as an extension to JavaScript, using a tag that is already part of the HTML 5 standard.</p>
<p>This is a huge piece of the puzzle that is going to allow the creation of web-based 3D games that can take advantage of hardware acceleration. So which pieces are missing? Not too many as it turns out. New implementations of JavaScript in both Firefox and Safari are very fast, making render loops and input capture entirely possible within the browser window. Video and audio have both got standards support in HTML 5. The only thing I can think of that&#8217;s missing is server initiated communication and peer to peer networking that would be necessary for real-time multiplayer games. Yeah you can poll a server making it possible to have multiplayer turn-based games or even real-time games where latency isn&#8217;t an issue. For 3D shooters and MMOs however, I would wager the networking piece is still mighty important.</p>
<p>Can&#8217;t wait to get my hands dirty with this stuff.</p>
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		<title>The problem with the PS3</title>
		<link>http://vizkid.com/2008/12/the-problem-with-the-ps3/</link>
		<comments>http://vizkid.com/2008/12/the-problem-with-the-ps3/#comments</comments>
		<pubDate>Sat, 13 Dec 2008 10:34:45 +0000</pubDate>
		<dc:creator>Vishal Parpia</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[dashboard]]></category>
		<category><![CDATA[home]]></category>
		<category><![CDATA[live]]></category>
		<category><![CDATA[microsoft]]></category>
		<category><![CDATA[nintendo]]></category>
		<category><![CDATA[playstation]]></category>
		<category><![CDATA[sony]]></category>
		<category><![CDATA[wii]]></category>
		<category><![CDATA[xbox 360]]></category>
		<category><![CDATA[xmb]]></category>

		<guid isPermaLink="false">http://vizkid.com/?p=120</guid>
		<description><![CDATA[I am a very satisfied customer of Sony&#8217;s Playstation 3. I find it to be an enormously reliable and high-quality example of consumer electronics. The fit and finish, build quality and engineering are all top-notch. It does exactly what it claims to do and does it very well. By comparison, Microsoft&#8217;s Xbox 360 has been [...]]]></description>
			<content:encoded><![CDATA[<p>I am a very satisfied customer of Sony&#8217;s Playstation 3. I find it to be an enormously reliable and high-quality example of consumer electronics. The fit and finish, build quality and engineering are all top-notch. It does exactly what it claims to do and does it very well.</p>
<p>By comparison, Microsoft&#8217;s Xbox 360 has been plagued by a <a href="http://gizmodo.com/gadgets/gaming/xbox-360-failure-rate-30-says-retailers-271487.php">30% failure rate</a> (and even that number doesn&#8217;t seem right, everyone I know has had to have theirs replaced because of the dreaded <a href="http://en.wikipedia.org/wiki/Xbox_360_technical_problems">Red Ring of Death</a>). This has forced Microsoft to increase the warranty to 3 years.</p>
<p>Why then, is the PS3 languishing at the <a href="http://arstechnica.com/news.ars/post/20081211-its-all-about-nintendo-as-wii-ds-dominate-november-sales.html">absolute bottom of the list</a> in terms of console sales this holiday season?</p>
<p>As the Ars article shows, The Nintendo Wii is destroying everything as it rips up the holiday landscape with accessible games and the promise of fitness in front of a TV. However, I consider them to be cheating. They couldn&#8217;t compete in terms of pure horsepower so they just went and found a new market. They don&#8217;t address my needs, which is to say, the needs of a veteran gamer. What&#8217;s galling is the gap between the PS3 and the Xbox 360. </p>
<p>Everyone says the gap is because of the spectacular number of third-party titles on the Xbox 360. This is undoubtedly a big factor but I think the real reason is a little deeper than that. I think the big problem is that Sony is a hardware company and Microsoft is a software company. This handily explains why the Xbox 360 hardware sucks, but more importantly, it also explains why Microsoft is trouncing Sony when it comes to supporting third-party games. Microsoft understands the way software development works, they knows how to build the tools to support developers and, above all, they understand the software distribution business.</p>
<p>Nothing demonstrates this gap in software expertise more clearly than Playstation Home which is now in open beta on the PS3. When Microsoft needed to revamp the Xbox 360 Dashboard they unveiled the <a href="http://gizmodo.com/5070189/new-xbox-experience-nxe-review-its-pure-improvement">New Xbox Experience</a>. The new Dash iterated on the interface, made things clearer, reorganized menus, tightly integrated with Xbox Live and added big features like Netflix support and install to hard drive. It is generally regarded as a major step up for the platform. Sony&#8217;s retort is Home.</p>
<p>At first, Home didn&#8217;t let me in claiming that “You are not old enough to play home”. Unless Home is being billed as the killer octogenarian app I didn&#8217;t see how this could be the case. Turns out my profile is probably screwed up because it is a sub-account, logging in on another let me in. After customizing your appearance and clothing from the extremely limited options, you are placed in a stark apartment with a great view. If you want to leave your apartment you have to download additional content of the central plaza. A 22 megabyte download. I have decent broadband but it still took a few minutes during which time you are essentially trapped in this apartment with nothing to do. Score 1 for a shitty experience. I found myself trying out the various dance emotes. Why they didn&#8217;t just download the central plaza with the initial content is beyond me. Why would you willfully force me to download content within the first 5 minutes of playing the bloody thing?</p>
<p>Anyway, the central plaza finally loaded up and I walked out into a sea of transparent people (the textures take a while to download, twenty minutes in I still saw transparent people). They all seemed to be bored stiff. Typing on the dualshock is not quite the ideal chatting experience so conversing with another person is a really tedious process. You can apparently use a headset and just say what you want (which some people took to mean screaming “Fuck you!” over and over again). Clearly, some kind of censorship will be necessary. So, what can you do within the game world?</p>
<ol>
<li>You can play an arcade mini game as long as nobody else is playing it. So if someone wants to hog the machine you&#8217;re fresh out of luck. Why they would introduce real-world annoyances in a virtual world is beyond me.</li>
<li>You can go into a theatre and watch a trailer. Eventually this will be replaced by full-length movies, but I shudder to think how annoying it&#8217;s going to be to watch a movie with idiots dancing in front of the screen and yelling obscenities. </li>
<li>You can buy, and by buy I mean spend your standard Earth currency, on virtual clothes for your avatar. Seriously. That&#8217;s why the initial clothing options are limited.</li>
<li>That&#8217;s about it.</li>
</ol>
<p>The end result is a 3D world wrapped around some very lackluster arcade games and a movie trailer screening service. I see nothing here that couldn&#8217;t have been handled with a couple of additional menu options. Judging by the aimless wandering and disco dancing of everyone playing, nobody has any idea what to do with this thing. I doubt Sony does either.</p>
<p>Tycho pretty much <a href="http://www.penny-arcade.com/2008/12/12/">sums it up</a> when he says:</p>
<blockquote><p>“This is the terrible secret that roils beneath their false universe: it is nothing more than a cumbersome menu, a rampart over which you must hoist yourself to accomplish the most basic tasks.”</p></blockquote>
<p>What really annoys me is resources that could have been spent on much needed improvements to the <a href="http://en.wikipedia.org/wiki/Cross_Media_Bar">XMB</a> have instead been diverted to this insane marketing ploy.</p>
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		<item>
		<title>Back in the black. Wile heads back to the WCG.</title>
		<link>http://vizkid.com/2004/09/back-in-the-black-wile-heads-back-to-the-wcg/</link>
		<comments>http://vizkid.com/2004/09/back-in-the-black-wile-heads-back-to-the-wcg/#comments</comments>
		<pubDate>Wed, 08 Sep 2004 20:10:00 +0000</pubDate>
		<dc:creator>Vishal Parpia</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[dhruv parpia]]></category>
		<category><![CDATA[wcg]]></category>
		<category><![CDATA[world cyber games]]></category>

		<guid isPermaLink="false">http://beta.vishalparpia.com/?p=27</guid>
		<description><![CDATA[My brother has qualified for the World Cyber Games yet again. Last year he screwed up and didn&#8217;t manage to go to Korea for the third time in a row. This year however, with a trip to San Francisco at stake, he has reached the finals and gets an all-expense paid trip stateside. Here is [...]]]></description>
			<content:encoded><![CDATA[<p>My brother has qualified for the World Cyber Games yet again. Last year he screwed up and didn&#8217;t manage to go to Korea for the third time in a row. This year however, with a trip to San Francisco at stake, he has reached the finals and gets an all-expense paid trip stateside. <a href="http://www.indianexpress.com/full_story.php?content_id=54395">Here</a> is a completely pointless news story that showed up on the front page of the Sunday Express supplement thing. Hopefully he will visit a strip club this time around.</p>
]]></content:encoded>
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		<item>
		<title>Counter-Strike Source</title>
		<link>http://vizkid.com/2004/08/counter-strike-source/</link>
		<comments>http://vizkid.com/2004/08/counter-strike-source/#comments</comments>
		<pubDate>Sat, 21 Aug 2004 15:55:00 +0000</pubDate>
		<dc:creator>Vishal Parpia</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[comic]]></category>
		<category><![CDATA[counter-strike]]></category>

		<guid isPermaLink="false">http://beta.vishalparpia.com/?p=26</guid>
		<description><![CDATA[Amen.]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.penny-arcade.com/view.php3?date=2004-08-20">Amen</a>.</p>
]]></content:encoded>
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		<title>See, now that&#8217;s funny.</title>
		<link>http://vizkid.com/2004/08/see-now-thats-funny/</link>
		<comments>http://vizkid.com/2004/08/see-now-thats-funny/#comments</comments>
		<pubDate>Tue, 17 Aug 2004 03:45:00 +0000</pubDate>
		<dc:creator>Vishal Parpia</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[comic]]></category>
		<category><![CDATA[penny arcade]]></category>
		<category><![CDATA[spawn camping]]></category>

		<guid isPermaLink="false">http://beta.vishalparpia.com/?p=25</guid>
		<description><![CDATA[One of the best strips I&#8217;ve ever seen at Penny Arcade. I laughed my head off.]]></description>
			<content:encoded><![CDATA[<p>One of the best strips I&#8217;ve ever seen at <a href="http://www.penny-arcade.com/comic/2004/08/16/">Penny Arcade</a>. I laughed my head off.</p>
]]></content:encoded>
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		<item>
		<title>XNA is good, but not that good.</title>
		<link>http://vizkid.com/2004/05/xna-is-good-but-not-that-good/</link>
		<comments>http://vizkid.com/2004/05/xna-is-good-but-not-that-good/#comments</comments>
		<pubDate>Fri, 21 May 2004 05:45:00 +0000</pubDate>
		<dc:creator>Vishal Parpia</dc:creator>
				<category><![CDATA[Code]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[xna]]></category>

		<guid isPermaLink="false">http://beta.vishalparpia.com/?p=3</guid>
		<description><![CDATA[I just got done reading this article: Eurogamer.net &#8211; Microsoft set to offer XNA technology to consumer electronics rivals. This is the right way to go about it. If you&#8217;re making games today the hardest choice is having to pick a platform or pay out the waazoo for a piece of the other hardware manufacturer&#8217;s [...]]]></description>
			<content:encoded><![CDATA[<p>I just got done reading this article: <a href="http://www.eurogamer.net/article.php?article_id=55585">Eurogamer.net &#8211; Microsoft set to offer XNA technology to consumer electronics rivals</a>. This is the right way to go about it. If you&#8217;re making games today the hardest choice is having to pick a platform or pay out the waazoo for a piece of the other hardware manufacturer&#8217;s pie. XNA might just be a the best way to go about it. I&#8217;d love to have a competing open source standard (As OpenGL is to DirectX) but I think it takes somebody with the muscle to put out it&#8217;s own console that will be able to drive adoption. If the Phantom guys at <a href="http://www.infiniumlabs.com">Infinim</a> want to survive they&#8217;d be jumping on this bandwagon as soon as they find the trail.</p>
<p>I was concerned with the reference to movies and about how it is the &#8220;perfect analogy&#8221;. Firstly both movies and music are far less complicated technologically when compared to games. There is a &#8220;right way&#8221; to see a movie. It scales down to a smaller screen, the sound drops from Dolby Digital whatever to mono as required but as long as you&#8217;re capable of churning out upwards of 30 fps you can play a movie. There is also a &#8220;right way&#8221; to play a game. It needs to be played on the platform it was designed for. You can&#8217;t expect a game written for a PC to work on a handheld. That means theres a hell of a lot more work involved in making games as flexible as movies. That little handheld can&#8217;t possibly have enough juice to play your game as well as a PC could. You&#8217;d end up making an entirely new game, oftentimes sans 3D for that mobile platform. How is that the same as movies? The PSP will play your movie, the iPod will play your MP3. I think it&#8217;s an oversimplification to believe that the game will work perfectly on so many platforms just because it uses XNA. Games are not as simple as movies. At best it is an analogy that falls apart at the end. XNA has the right idea, but it&#8217;s going to take something special from Microsoft.</p>
]]></content:encoded>
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